Patch Notes - v1.0.1
Magecraft: Spellbuilding » Devlog
A couple of balance updates and bug fixes. I'll still be keeping an eye out for additional feedback and suggestions.
Change log:
- Balance updates for the first area of the Abyss:
- Immortal Knight midboss: Reduced his number of revives by 1, and slightly lowered the base damage of his attacks.
- Vampire Lord boss: Lowered the damage of some attacks. In Phase 2, the “Elusive” and “Mobile” status effects will only last a few turns, and Evasion won’t be used as much.
- Fixed a bug where removing the Undying status from the enemy in the Occult Manor's Vampire Maid event could result in an unwinnable battle.
- Made a fix that should hopefully prevent spells from getting stuck in a semi-transparent, unusable state.
- Fixed the way the Multi-Attack sigil would combine with certain other sigils, like Barrier Bash.
- Some sigils, like Hex or Poisonblight, will gain +5 damage from being combined in this way, because Multi-Attack normally deals 5 damage itself.
- However, for balancing the Charged Spell and Barrier Bash sigils will not have this extra damage added.
Files
Magecraft: Spellbuilding [v1.0.1] 269 MB
16 days ago
Get Magecraft: Spellbuilding
Magecraft: Spellbuilding
Collect & craft Spell cards as you face off against enemy mages and creatures
Status | Released |
Author | Styx |
Genre | Card Game, Strategy |
Tags | Character Customization, Fantasy, Magic, Pixel Art, Singleplayer, Turn-based, Unity |
Languages | English |
More posts
- Patch Notes - v1.0.32 days ago
- Patch Notes - v1.0.29 days ago