A downloadable game

In Libris Mortis, command over 30 types of Undead in turn-based combat against armed guards, enemy adventurers, and—if you choose—even innocent villagers. 

Raise fallen enemies and harvest materials to create Undead, and enhance them with stat increases and craftable abilities.

Plus, be on the lookout for hidden chests and other secrets—you just might stumble across an extra cache of coins or a new type of Undead.


One fateful night, a village is razed to the ground in an attempt by the heretic-hunting Church to destroy a Necromancer in hiding. The only survivors are Libris Mortis, the deceased Necromancer's ancient and sentient grimoire, and Karina, a young resident of the smoldering village.

Libris Mortis claims that mastery over Necromancy can bring back the girl's recently deceased sister, so Karina, with no other options, forms an unlikely partnership with the grimoire to begin learning the dark art of Necromancy so she can one day revive her younger sister.

10 years later, a prominent Adventurer invades their hideout, destroying most of their Undead before they manage to flee. Karina must now build her force of Undead back up to have any hope of getting her sister back, all while fending off further attacks by the Adventurer and The Church...

StatusReleased
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorStyx
GenreStrategy
Made withUnity
TagsFantasy, Pixel Art, Singleplayer, Spooky, Tactical, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Libris Mortis.zip 124 MB

Comments

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Finished with a power of 1125, the game is very good. I missed at least one Jack'o'lantern (found only 1) and 2 snow balls (found only 1 snowman) for sure, and probably several other things. I did all the maps once, never redid any.

The maps are excellent, very pleasantly varied with some unique feature here and there, and so are the customization system and the related resource management.

The story is on point, despite the premise it manages to never get too melodramatic and stays on a right spot between cool and melancolic, I liked it, it really felt appropriate.

The set of units is very cool (especially the kitty) and mechanically it's good enough, some skills like the object animating one of the poltergeist sure are cool.

It's pretty cool to have several different sprites of the same unit depending on the killed ones, like the zombie cook and the two different Phantom Armors.

I was happy I could eventually buy ectoplasm especially (and then as much happy that I could not before, it would have been a shame, the part where you can't and must do with what you have is good too, it came in the right time), since redoing some maps felt like it was going against the need to  manage resource (no problem that it's possible as long as it's optional).

I took the time to break most objects and such, and playing this way I felt like overall the game was a bit easy, I rarely got any close to being defeated and it was really only during the first fights where I defeated Cecil or possibly some other neutral unit. Not sure if you consider this a problem or not, if you do then I think the enemies could open unlocked doors and triggering zones of groups of enemies could overlap so that you're always under pressure, being able to rearrange (heal too, although I never overdid it, I always walked forward while doing so) my 6 units to fights disconnected and waiting tiny groups of 2 was really the only thing that made the game too easy.

Very good job, big thanks for sharing.

Definitely in my top of turn-based strategy games. The plot is interesting right up to the ending (which depends on the player's choices throughout the game), all units are useful in certain circumstances. They are also upgradeable, but the game can be completed without any of them.

Maybe SPOILER below.

I'm not sure about 2 things

1: Is it possible to help all 3 of them in the "Quiet village" mission?

2: There are 4 units in the last row of the book, or did I miss someone?

Thanks! For those two things:

1: Only 2 of them. The first one can't be helped.

2: The last row actually has units all the way out to the column the Reaper is at. So the only truly empty spaces are above/below the Lich and the girl.

Thanks! With that in mind I managed to find 2 more in a new playthrough, but I'm still struggling with the first and the last one. Could you please give me a little hint about them?

For the first one: There's something slightly out of place near the Old Hideout.

And the last: If you've bought something from the third tab of the Shop and used it on an Undead, you might have seen the warning that each Undead can only have one of those given to it. But there's a certain Undead you already have that doesn't have that limitation and can take multiple... which can lead to encountering the last Undead.

I'm sorry to disturb you again, but I couldn't find the first one. Twice 40 turns were spent for level near the Old Hideout, and levels after it were also replayed. Looks like every single tile were checked. However, all that I could find was a leather pouch in the bushes. Can I get another hint?

For players that have read up to this point. If you have any questions about the other elements of the game, I could try to answer them so as not to distract Styx again.

No worries, I don't mind answering questions about the game. 

The first hint actually applies to something on the World map, not one of the in-battle maps.

This game is amazing! I love that each undead feels unique while also being useful. I haven't finished it yet, but I'm having a blast. 

Thank you for making this game!

Thanks for the comment - good to hear you're enjoying it!